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NetCity Defense Force :: NetOp Server :: NetOp Database :: Normal BattleChips
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 AuthorTopic: Normal BattleChips (Read 524 times)
Riley
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 Normal BattleChips
« Thread Started on Feb 12, 2006, 4:13pm »

Summary
Normal BattleChips are typical data cards with basic forms of programs stored on them. They can be activated in battle to enhance a NetNav's attack capabilities.

Location
Normal BattleChips may be purchased at BattleChip 900 or obtained through Virus & Versus Battles.

Limitations
Multiple BattleChips may only be used in a single turn if they are all identical in Type AND Element or if they are used in a Program Advance.

Complete Listing
[center]
Name
Damage
Element
Effect
Sword BattleChips
-
-
-
CyberSword
20
Standard
-
MagmaSword
30
Fire
-
AquaSword
30
Water
-
ElectroSword
30
Thunder
-
GaiaSword
30
Earth
-
MetaSword
30
Metal
-
LifeSword
20
Standard
+20 HP
-
-
-
-
Axe BattleChips
-
-
-
CyberAxe
10
Standard
-
MagmaAxe
20
Fire
-
AquaAxe
20
Water
-
ElectroAxe
20
Thunder
-
GaiaAxe
20
Earth
-
MetaAxe
20
Metal
-
LifeAxe
10
Standard
+20 HP
-
-
-
-
Lance BattleChips
-
-
-
CyberLance
10
Standard
-
MagmaLance
20
Fire
-
AquaLance
20
Water
-
ElectroLance
20
Thunder
-
GaiaLance
20
Earth
-
MetaLance
20
Metal
-
LifeLance
10
Standard
+20 HP
-
-
-
-
Buster BattleChips
-
-
-
CyberBuster
0
Standard
-
MagmaBuster
10
Fire
-
AquaBuster
10
Water
-
ElectroBuster
10
Thunder
-
GaiaBuster
10
Earth
-
MetaBuster
10
Metal
-
LifeBuster
0
Standard
+20 HP
HeatBlast
0
Fire
-
BubbleBlast
0
Water
-
ShockBlast
0
Thunder
-
VineBlast
0
Earth
-
AxelBlast
0
Metal
-
-
-
-
-
Area BattleChips
-
-
-
Eruption
10/0
Fire
target/surrounding panels
Geyser
10/0
Water
target/surrounding panels
Surge
10/0
Thunder
target/surrounding panels
Growth
10/0
Earth
target/surrounding panels
Gatling
10/0
Metal
target/surrounding panels

« Last Edit: Mar 24, 2006, 12:50am by Riley »Link to Post - Back to Top  IP: Logged

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