Riley NCDF Commander
    member is offline
![[avatar] [avatar]](http://i38.photobucket.com/albums/e127/ncdfx/icons/ncdf2.gif)
Riley & MagnaMan
![[aim] [aim]](http://i38.photobucket.com/albums/e127/ncdfx/darkgreen/aim.gif)
![[homepage] [homepage]](http://i38.photobucket.com/albums/e127/ncdfx/darkgreen/house.gif) Joined: Jan 2006 Gender: Male  Posts: 342 Karma: 18 |  | Battle System - RAM Usage « Thread Started on Jan 28, 2006, 12:22am » | |
RAM USAGE
RAM is required to execute any action in battle. Larger actions require larger amounts of RAM.
Onlining vs. Using BattleChips Onlining a BattleChip is different from Using a BattleChip. Onlining is like drawing a card, Using is like playing a card. You DO NOT necessarily have to Use a BattleChip once you Online it, but you may do so in the same turn.
Onlined BattleChips may be chosen in any order, but may only be used a single time.
If you use all of your 20 BattleChips, you must not use any RAM for a single turn to "recharge" your 20 Battlechips.
RAM Regeneration RAM regenerates after every turn, similar to "mana".
However, RAM used to activate Dark BattleChips or Dark Program Advances DOES NOT regenerate until the battle is over.
List of RAM Usages Move (Single Panel) - 10 RAM
Online a New BattleChip - 10 RAM
Use a Basic BattleChip - 10 RAM Use a Basic Program Advance - 20 RAM
Use an Advanced BattleChip - 20 RAM Use an Advanced Program Advance - 40 RAM
Use a Master BattleChip - 40 RAM Use a Master Program Advance - 80 RAM
Use an Omega BattleChip - 40 RAM Use an Omega Program Advance - 80 RAM
Use a Dark BattleChip - 20 RAM - (non-regenerative) Use a Dark Program Advance - 40 RAM - (non-regenerative)
Use a PETCode - 10 RAM Use a PETSummon - 20 RAM
Activate a Style Code - 20 RAM Maintain a Style Code - 10 RAM
Use a Special Attack - 20 RAM - ONLY ONCE PER BATTLE
|
|
|